Validated questionnaire · IGDS9-SF

Gaming addiction test (IGDS9-SF): a private 3-minute self-check

Start the self-check

In short

The IGDS9-SF asks nine questions about how gaming on any device has affected your life over the past 12 months. It takes about three minutes and is for ages 13 and over. Your answers are scored on your device and never sent to us. The result shows whether they reach a research cut-off; it is not a diagnosis.

  • About 3 minutes
  • 9 questions
  • Private: answers stay on your device
  • For ages 13+

This is a self-check, not a diagnosis. It takes about 3 minutes and is for information only: it cannot diagnose any condition and does not replace a consultation. Your answers stay on this device; we do not receive them.

Your self-check

9 questions · about 3 minutes · private: your answers stay on this device

These questions will ask you about your gaming activity during the past year (i.e., last 12 months). By gaming activity we understand any gaming-related activity that has been played either from a computer/laptop or from a gaming console or any other kind of device (e.g., mobile phone, tablet, etc.) both online and/or offline.

1. Do you feel preoccupied with your gaming behavior? (Some examples: Do you think about previous gaming activity or anticipate the next gaming session? Do you think gaming has become the dominant activity in your daily life?)
2. Do you feel more irritability, anxiety or even sadness when you try to either reduce or stop your gaming activity?
3. Do you feel the need to spend increasing amount of time engaged gaming in order to achieve satisfaction or pleasure?
4. Do you systematically fail when trying to control or cease your gaming activity?
5. Have you lost interests in previous hobbies and other entertainment activities as a result of your engagement with the game?
6. Have you continued your gaming activity despite knowing it was causing problems between you and other people?
7. Have you deceived any of your family members, therapists or others because the amount of your gaming activity?
8. Do you play in order to temporarily escape or relieve a negative mood (e.g., helplessness, guilt, anxiety)?
9. Have you jeopardized or lost an important relationship, job or an educational or career opportunity because of your gaming activity?

In danger right now? Call 999 or go to the nearest hospital emergency department. This website is not monitored for emergencies.

What this gaming self-check looks at

The IGDS9-SF (Internet Gaming Disorder Scale–Short-Form) asks nine questions about your gaming over the past 12 months, on any device: phone, tablet, computer or console, online or offline.1 Each question looks at one warning sign of problem gaming:

  • thinking about gaming most of the time;
  • feeling irritable, anxious or sad when you try to cut down;
  • needing to play for longer to get the same enjoyment;
  • not managing to control or stop gaming;
  • losing interest in other hobbies;
  • carrying on despite problems with other people;
  • hiding how much you play from family or others;
  • gaming to escape a bad mood;
  • risking a relationship, studies, a job or another opportunity because of gaming.

Playing games is a normal part of life for many young people and adults. The World Health Organization (WHO) describes gaming disorder as a pattern of impaired control over gaming, giving it priority over other interests and daily activities, and carrying on despite harm, usually for at least 12 months. Only a small proportion of people who play games develop it.4

How it works and how it is scored

Each answer scores from 1 (“Never”) to 5 (“Very Often”), so the total runs from 9 to 45. This page uses two published rules, and your answers reach the research cut-off if either one applies:

RuleWhere it comes from
A total of 32 or moreA study in China, where it separated people with and without gaming disorder well (sensitivity 98.0%, specificity 91.9%)3
“Very Often” on five or more of the nine questionsThe scale’s developers, who count a “Very Often” answer as meeting that warning sign1
Your answersResult
Neither rule appliesBelow the research cut-off
One or both rules applyAt or above the research cut-off

The result shows which side of the cut-off your answers fall on, rather than a score. Researchers have suggested other cut-offs too, and none has yet been tested in Bangladesh.2

What your result can mean

A result below the cut-off means your answers show fewer signs of problem gaming. It does not mean gaming never causes trouble: arguments at home, late nights or slipping marks are still worth taking seriously.

A result at or above the cut-off means your answers show many signs that gaming is affecting your life. It is not a diagnosis. Only a professional assessment can tell whether this is gaming disorder, and whether something else is going on as well.

Heavy gaming often goes together with other difficulties. In a survey of school students in Kurigram, Bangladesh, higher gaming-problem scores were linked with loneliness, bullying, less supervision from parents, a weaker relationship with them, and more time online each day.5 Gaming can also become a way to escape worry, sadness or stress, which is why one question asks about moods.

What you can do now

Small, practical changes often help, especially when you plan them together with your family:

  • Notice your pattern for a week. Write down when you play, for how long and what made you start.
  • Agree on limits together. Decide on gaming times and a stopping time, especially on school and work nights.
  • Protect your sleep. Keep phones and consoles out of the bedroom at night, and stop playing well before bedtime.
  • Plan offline time. Sport, friends, family meals and hobbies make it easier to play less.
  • Find other ways to handle stress. If you play to escape sadness, worry or boredom, talking to someone you trust can help more than another game.
  • For parents: stay interested and calm rather than angry. Supervision and a warm relationship with parents are linked with fewer gaming problems.5

If cutting down is very hard, talking therapy can help. In research studies, cognitive behavioural therapy (CBT) reduced gaming-disorder symptoms, at least in the short term.6

When to get help

Talk to a qualified professional — a BMDC-registered psychiatrist (ideally one who works with children and adolescents) or a clinical psychologist — if:

  • your result is at or above the research cut-off;
  • gaming is harming your sleep, studies, work, health or relationships;
  • you have tried to cut down and could not;
  • you feel low, anxious or angry much of the time, or very irritable when you cannot play.

If you are under 18, please share this result with a parent, a teacher or another adult you trust. They can help you find support and arrange an appointment. Care is available in private practice and at public hospitals.

About this questionnaire

The IGDS9-SF was developed by Halley M. Pontes and Mark D. Griffiths and published in 2015. Its nine questions follow the nine criteria for internet gaming disorder in the American Psychiatric Association’s DSM-5.1 It has since been tested in many languages.2

The Bangla version was adapted and tested by Islam and colleagues in 2022 with 428 school-going adolescent gamers in Dhaka, with an average age of about 16, and showed sound reliability and validity.2 The Bangla questions on our Bangla page are copied exactly from that official form, which the developer publishes online. The developer allows anyone to use the scale without asking permission, as long as the original paper is cited.

About this questionnaire

Questionnaire
IGDS9-SF — Internet Gaming Disorder Scale–Short-Form
Developed by
Halley M. Pontes, Mark D. Griffiths (2015)
Licence
Free to use without asking permission: “you do not need to contact me to ask for permission to use any of the tests and resources provided in my website” (Dr Halley M. Pontes, the developer). The original paper must be cited.
Bangla version
Bangla IGDS9-SF (Islam et al., 2022): the official Bangladesh-validated Bangla form, published on the developer’s website

IGDS9-SF: Pontes HM, Griffiths MD (2015). Measuring DSM-5 Internet Gaming Disorder: development and validation of a short psychometric scale. Computers in Human Behavior 45:137–143. Bangla version: Islam MS, Jahan I, Dewan MAA, Pontes HM, Koly KN, Sikder MT, Rahman M (2022). PLOS ONE 17(12): e0279062. Used without modification.

How the score is worked out

The result follows set rules based on particular answers, not a total score.

Result What it suggests
Below the research cut-off Your answers are below the level researchers use on this scale to flag possible gaming disorder: your total is under 32, and you did not answer “Very Often” to five or more questions.
At or above the research cut-off Your answers reach the level researchers use to flag possible gaming disorder: a total of 32 or more, or “Very Often” on five or more questions. They show many signs that gaming is affecting daily life. This is not a diagnosis.

Common questions

Who is this gaming addiction test for?

It is for anyone aged 13 or over who plays games on a phone, computer or console, including teenagers, students and adults. The Bangla version was tested with school students in Dhaka. It is not suitable for children under 13. Parents can encourage a teenager to take it, but the questions are meant to be answered by the person who plays.

How accurate is the IGDS9-SF?

The IGDS9-SF is a widely used gaming questionnaire, and its Bangla version showed good reliability with adolescents in Dhaka. The cut-off of 32 worked well in a study in China, but it has not been tested in Bangladesh. Treat your result as the start of a conversation, not a final answer.

What happens to my answers?

Nothing leaves your device. Your answers are scored in your browser, are not sent to us and are not saved. Because many people who use this check are under 18, it does not ask for a phone number or offer a call-back. If you want support, show your result to a parent or another adult you trust.

Can I take this test for my child?

The questions are written for the person who plays, so it works best when your child answers them in private and then talks with you about the result. Answering on their behalf gives only your view, which may differ from theirs. If you are worried, a child and adolescent psychiatrist or a clinical psychologist can assess the situation with both of you.

My result is at or above the cut-off. What should I do?

Stay calm: this result is a signal to take a closer look, not a verdict. If you are under 18, show the result to a parent or another adult you trust. Agree on small changes together, such as gaming times and screen-free nights, and arrange to see a qualified professional, such as a psychiatrist or a clinical psychologist. If you ever have thoughts of harming yourself, call 999 or go to the nearest hospital emergency department.

Can this test diagnose gaming disorder?

No. The IGDS9-SF is a screening questionnaire: it shows how many warning signs of problem gaming you have noticed over the past year. A diagnosis of gaming disorder needs a full assessment by a qualified professional, who will also look at sleep, mood, school or work, family life and other conditions that can go along with heavy gaming.

References

  1. Pontes HM, Griffiths MD. Measuring DSM-5 Internet Gaming Disorder: development and validation of a short psychometric scale. Computers in Human Behavior. 2015;45:137–143. — Original development and validation of the IGDS9-SF, with the developers’ scoring guidance.
  2. Islam MS, Jahan I, Dewan MAA, Pontes HM, Koly KN, Sikder MT, Rahman M. Psychometric properties of three online-related addictive behavior instruments among Bangladeshi school-going adolescents. PLOS ONE. 2022;17(12). — The Bangla IGDS9-SF, tested with 428 school-going adolescent gamers in Dhaka.
  3. Qin L, et al. Clarification of the cut-off score for IGDS9-SF in a Chinese context. Frontiers in Psychiatry. 2020. — Source of the cut-off of 32 used on this page.
  4. World Health Organization. Addictive behaviours: gaming disorder (questions and answers). — How ICD-11 describes gaming disorder.
  5. Problematic gaming behavior among adolescents in Bangladesh. Psychological Reports. Published online 2026. — School survey in Kurigram: factors linked with higher gaming-problem scores.
  6. Stevens MWR, et al. Cognitive-behavioral therapy for Internet gaming disorder: a systematic review and meta-analysis. Clinical Psychology & Psychotherapy. 2019. — CBT reduced gaming-disorder symptoms in the short term; longer-term effects were less clear.